![]() Scions are powerful and you really don’t want to fight them alongside other groups of their henchmen if it can be helped. However, for every mission that you take on that might delay one Scion’s threat, the other two will be able to consolidate and grow in power. Occasionally, the Scions themselves will be available to fight in some side missions as they oversee operations, and defeating them nets more resources as well as halting their progress a bit. The side missions are a mix of recruiting new agents to the Lamplighters, gathering resources, and reducing the threat of each Scion. Ingrid is a brawler who gets in close and personal with her fists, Lateef is a thief who can use misdirection to confuse enemies and fire from range, and Eddie is a two handed gunslinger. In the introductory missions you are introduced to Ingrid, Lateef, and Eddie, the first of Locke’s recruits. They are no Lamplighters, but they have no qualms about getting the job done as long as they are paid. The Lamplighters League is in crisis and the world in peril, with nearly all of the Lamplighters dead and the three main villains – known as the Scions of the Banished Court – close to achieving their goals to seize a source of unlimited power. The final Lamplighter, Locke, is reduced to scraping the barrel and recruit rogues, thieves, and killers to his cause. In practice, though, the Lamplighters League just misses the mark, with its performance and narrative. Wearing its pulpy 1930s serial inspirations on its sleeve, featuring a cast of uniquely talented characters against equally fiendish enemies in a race against time, and blending together turn-based strategy with real time exploration, it’s an almost perfect recipe for an engaging plot and action. ![]() ![]() There’s a fun cocktail party of ideas to be found within The Lamplighters League. ![]()
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